European University Institute Library

Competition policy, a game-theoretic perspective, Louis Phlips

Label
Competition policy, a game-theoretic perspective, Louis Phlips
Language
eng
Index
index present
Literary Form
non fiction
Main title
Competition policy
Medium
electronic resource
Nature of contents
dictionaries
Oclc number
726828530
Responsibility statement
Louis Phlips
Series statement
Cambridge Social Sciences eBooks
Sub title
a game-theoretic perspective
Summary
This book uses game theory to analyse anti-competitive behaviour among firms and to consider its implications for competition policy. Part I focuses on 'explicit collusion': the author proves that 'four are few and six are many', and shows how cartels can be enforced under imperfect and incomplete information. Part II on 'tacit collusion' discusses the informational requirements of collusion detection in noncooperative repeated games. In Part III on 'semicollusion', excess capacity is shown to reinforce collusion. Part IV is devoted to the detection of predatory pricing. In this book, Louis Phlips applies the latest economic theory to a discussion of several European antitrust decisions and empirical studies. The presentation of case studies, combined with a clear exposition of the theory, will make this book invaluable to teachers and students of competition policy.--, Provided by publisher
Table Of Contents
1. Preliminaries -- 2. Four are few and six are many -- 3. Cartel laws are good for business -- 4. Cartel enforcement -- 5. Information sharing among oligopolists -- 6. Repeated games with collusive outcomes -- 7. Price leadership and conscious parallelism -- 8. Collusion detection -- 9. Excess capacity and collusion -- 10. Collusion in R & D -- 11. Predation in theory -- 12. Evidence on predation -- 13. Antitrust implications
Content