European University Institute Library

Critical gaming, interactive history and virtual heritage, by Erik Champion

Label
Critical gaming, interactive history and virtual heritage, by Erik Champion
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Critical gaming
Nature of contents
bibliography
Oclc number
910239329
Responsibility statement
by Erik Champion
Series statement
Digital research in the arts and humanities
Sub title
interactive history and virtual heritage
Summary
"This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history."--, Provided by publisher
Table Of Contents
Introduction -- Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play
Content
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