European University Institute Library

Handbook of Dynamic Game Theory, edited by Tamer Başar, Georges Zaccour

Label
Handbook of Dynamic Game Theory, edited by Tamer Başar, Georges Zaccour
Language
eng
resource.imageBitDepth
0
Literary Form
non fiction
Main title
Handbook of Dynamic Game Theory
Medium
electronic resource
Nature of contents
dictionaries
Oclc number
1048609350
Responsibility statement
edited by Tamer Başar, Georges Zaccour
Series statement
Springer eBooks.
Summary
This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program.  Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences.--, Provided by publisher
Table Of Contents
Part I: Theory -- Historical Overview -- Introduction to the Theory of Games -- Repeated Games -- Multistage Games -- Zero-Sum Differential Games -- Nonzero-Sum Differential Games -- Evolutionary Games -- Mean-Field Games -- Stochastic Games -- Learning in Games -- Network Games -- Cooperative Dynamic Games -- Numerical Methods -- Part II: Applications -- Part IIA: Economics -- Resource Economics -- Environment Economics and Climate Change -- Industrial Organization. Macroeconomics -- Energy Markets -- Health Economics -- Auctions -- Mechanism Design -- Part IIB: Management Science -- Operations Management -- Marketing -- Finance -- Accounting -- Part IIC: Engineering -- Robust Designs -- Aerospace -- Transportation -- Security -- Power Systems & Smart Grids -- Communications Networks (Pricing, Congestion Control, Routing, Flow Control) -- Part IID: Pursuit-Evasion Games -- Part IIE: Biology (Applications of Evolutionary Game Theory) -- Part IIF: Social Networks.
Content
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