European University Institute Library

Scientific computing and cultural heritage, contributions in computational humanities, Hans Georg Bock, Willi Jäger, Michael J. Winckler, editors

Label
Scientific computing and cultural heritage, contributions in computational humanities, Hans Georg Bock, Willi Jäger, Michael J. Winckler, editors
Language
eng
Illustrations
illustrations
Index
no index present
Literary Form
non fiction
Main title
Scientific computing and cultural heritage
Nature of contents
bibliography
Oclc number
827057936
Responsibility statement
Hans Georg Bock, Willi Jäger, Michael J. Winckler, editors
Series statement
Contributions in mathematical and computational sciences, 3
Sub title
contributions in computational humanities
Summary
"The sheer computing power of modern information technology is changing the face of research not just in science, technology and mathematics, but in humanities and cultural studies too. Recent decades have seen a major shift both in attitudes and deployment of computers, which are now vital and highly effective tools in disciplines where they were once viewed as elaborate typewriters. This revealing volume details the vast array of computing applications that researchers in the humanities now have recourse to, including the dissemination of scholarly information through virtual 'co-laboratories', data retrieval, and the modeling of complex processes that contribute to our natural and cultural heritage. One key area covered in this book is the versatility of computers in presenting images and graphics, which is transforming the analysis of data sets and archaeological reconstructions alike. The papers published here are grouped into three broad categories that cover mathematical and computational methods, research developments in information systems, and a detailed portrayal of ongoing work on documenting, restoring and presenting cultural monuments including the temples in Pompeii and the Banteay Chhmar temples of the Angkorian period in present-day Cambodia. Originally presented at a research workshop in Heidelberg, Germany, they reflect the rapidly developing identity of computational humanities as an interdisciplinary field in its own right, as well as demonstrating the breadth of perspectives in this young and vibrant research area"--provided by publisher
Table Of Contents
Part I. Development of scientific computing methods. -- Mathematical methods for spectral image reconstruction. -- 3D modelling : new method for quantifying post-depositional damages. -- Towards an automated true color projection onot adaptively reduced point data from 3D surface scans. -- Boon and bane of high resolutions in 3D cultural heritage documentation. -- Automated GPU-bases surface morphology reconstruction of volume data for archaeology. -- Color restoration in cultural heritage images using support vector machines. -- Image-based techniques in cultural heritage modeling. -- Digital geoarchaeology : an approach to reconstructing ancient landscapes at the human-environmental interface. -- IT in the reconstruction of ceramics. -- Towards a computer-based understanding of medieval images. -- An automatic method to determine the diameter of historical coins in images. -- Part II. Information-based research. -- Mapping change : a collaborative GIS-based Cue Card System for the humanities. -- MAG, an Italian XML application profile for the submission and transfer of metadata and digitized cultural contents. -- An ontology-based communication system for cultural heritage : approach and progress of the WissKI project. -- Artefact cataloguing system as a reasoning model. -- Archaeological information systems. -- ISEE : retrieve information in cultural heritage navigating in 3D environment. -- Interactive narratives for exploring the historical city of Salzburg. -- "Archäologische Museen vernetzt" : an information system fot the archaeological museums in Bavaria. -- Part III. Case studies and applications. -- The 3D morphometric survey as efficient tool for documentation and restoration in Pompeii : the research project of Via dell'Abbondanza. -- A multimedia museum application based upon a landscape embedded digital 3D model of an ancient settlement. -- Computing the "holy wisdom". -- The virtual and physical reconstruction of the Octagon and Hadrian's temple in Ephesus. -- 3D texture modeling of an important cycle of Renaissance frescoes in Italy. --Practical experiences with a low cost laser scanner. -- Historic quarries : case studies. -- The Angel's Cave : a database for the restoration and valorisation of the San Michele Archangel site, Olevano sul Tusciano (Salerno, Italy). -- 3D reconstruction of Banteay Chhmar temple for Google Earth. -- 3D reconstruction of archaeological trenches from photographs. -- Salt dough and a laser scanner
Content
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