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The Resource Critical gaming : interactive history and virtual heritage, by Erik Champion

Critical gaming : interactive history and virtual heritage, by Erik Champion

Label
Critical gaming : interactive history and virtual heritage
Title
Critical gaming
Title remainder
interactive history and virtual heritage
Statement of responsibility
by Erik Champion
Creator
Author
Subject
Language
eng
Summary
"This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history."--
Member of
Assigning source
Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Champion, Erik
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
Series statement
Digital research in the arts and humanities
http://library.link/vocab/subjectName
  • Humanities
  • Humanities
  • Computer games
Label
Critical gaming : interactive history and virtual heritage, by Erik Champion
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier.
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
Introduction -- Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play
Control code
FIEb17752772
Dimensions
24 cm.
Extent
xvi, 215 pages
Isbn
9781472422903
Media category
unmediated
Media MARC source
rdamedia.
Media type code
  • n
Other physical details
illustrations
System control number
(OCoLC)910239329
Label
Critical gaming : interactive history and virtual heritage, by Erik Champion
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier.
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
Introduction -- Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play
Control code
FIEb17752772
Dimensions
24 cm.
Extent
xvi, 215 pages
Isbn
9781472422903
Media category
unmediated
Media MARC source
rdamedia.
Media type code
  • n
Other physical details
illustrations
System control number
(OCoLC)910239329

Library Locations

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      Via dei Roccettini 9, San Domenico di Fiesole, 50014, IT
      43.803074 11.283055
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