The Resource Critical gaming : interactive history and virtual heritage, by Erik Champion
Critical gaming : interactive history and virtual heritage, by Erik Champion
Resource Information
The item Critical gaming : interactive history and virtual heritage, by Erik Champion represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in European University Institute.This item is available to borrow from 1 library branch.
Resource Information
The item Critical gaming : interactive history and virtual heritage, by Erik Champion represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in European University Institute.
This item is available to borrow from 1 library branch.
- Summary
- "This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history."--
- Language
- eng
- Extent
- xvi, 215 pages
- Contents
-
- Introduction
- Digital humanities and the limits of text
- Game-based learning and the digital humanities
- Virtual reality
- Game-based history and historical simulations
- Virtual heritage and digital culture
- Worlds, roles and rituals
- Joysticks of death, violence and morality
- Intelligent agents, drama and cinematic narrative
- Biofeedback, space and place
- Applying critical thinking and critical play
- Isbn
- 9781472422903
- Label
- Critical gaming : interactive history and virtual heritage
- Title
- Critical gaming
- Title remainder
- interactive history and virtual heritage
- Statement of responsibility
- by Erik Champion
- Language
- eng
- Summary
- "This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history."--
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Champion, Erik
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
- bibliography
- Series statement
- Digital research in the arts and humanities
- http://library.link/vocab/subjectName
-
- Humanities
- Humanities
- Computer games
- Label
- Critical gaming : interactive history and virtual heritage, by Erik Champion
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier.
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent.
- Contents
- Introduction -- Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play
- Control code
- FIEb17752772
- Dimensions
- 24 cm.
- Extent
- xvi, 215 pages
- Isbn
- 9781472422903
- Media category
- unmediated
- Media MARC source
- rdamedia.
- Media type code
-
- n
- Other physical details
- illustrations
- System control number
- (OCoLC)910239329
- Label
- Critical gaming : interactive history and virtual heritage, by Erik Champion
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier.
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent.
- Contents
- Introduction -- Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play
- Control code
- FIEb17752772
- Dimensions
- 24 cm.
- Extent
- xvi, 215 pages
- Isbn
- 9781472422903
- Media category
- unmediated
- Media MARC source
- rdamedia.
- Media type code
-
- n
- Other physical details
- illustrations
- System control number
- (OCoLC)910239329
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.eui.eu/portal/Critical-gaming--interactive-history-and-virtual/rR8TSEfn9SY/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.eui.eu/portal/Critical-gaming--interactive-history-and-virtual/rR8TSEfn9SY/">Critical gaming : interactive history and virtual heritage, by Erik Champion</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.eui.eu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.eui.eu/">European University Institute</a></span></span></span></span></div>