Coverart for item
The Resource ComMODify : User Creativity at the Intersection of Commerce and Community, by Shenja van der Graaf, (electronic resource)

ComMODify : User Creativity at the Intersection of Commerce and Community, by Shenja van der Graaf, (electronic resource)

Label
ComMODify : User Creativity at the Intersection of Commerce and Community
Title
ComMODify
Title remainder
User Creativity at the Intersection of Commerce and Community
Statement of responsibility
by Shenja van der Graaf
Creator
Subject
Language
eng
Summary
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.--
Member of
Assigning source
Provided by publisher
http://library.link/vocab/creatorName
van der Graaf, Shenja
Literary form
non fiction
Nature of contents
dictionaries
Series statement
  • Springer eBooks
  • Dynamics of Virtual Work
http://library.link/vocab/subjectName
  • Social sciences
  • Communication
  • Computers and civilization
  • Culture - Economic aspects
  • Mass media
  • Social sciences in mass media
  • Industrial sociology
Label
ComMODify : User Creativity at the Intersection of Commerce and Community, by Shenja van der Graaf, (electronic resource)
Link
http://ezproxy.eui.eu/login?url=http://dx.doi.org/10.1007/978-3-319-61500-4
Instantiates
Publication
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
1. Designing for Mod Development -- 2. Participation and Platformization at Play -- 3. Game Changer -- 4. Of Toolkits, Engines and Interfaces -- 5. Learning and the Imperative of Production in Mod Development -- 6. Second Life Between Participation and Competition -- 7. Commodify! And Beyond
Control code
u424411
Dimensions
unknown
Extent
1 online resource (XI, 182 pages)
Form of item
  • online
  • electronic
Governing access note
  • \
  • Use of this electronic resource may be governed by a license agreement which restricts use to the European University Institute community. Each user is responsible for limiting use to individual, non-commercial purposes, without systematically downloading, distributing, or retaining substantial portions of information, provided that all copyright and other proprietary notices contained on the materials are retained. The use of software, including scripts, agents, or robots, is generally prohibited and may result in the loss of access to these resources for the entire European University Institute community
Isbn
9783319615004
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-3-319-61500-4
Other physical details
9 illustrations, 7 illustrations in color.
Specific material designation
remote
System control number
(OCoLC)1008962854
Label
ComMODify : User Creativity at the Intersection of Commerce and Community, by Shenja van der Graaf, (electronic resource)
Link
http://ezproxy.eui.eu/login?url=http://dx.doi.org/10.1007/978-3-319-61500-4
Publication
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
1. Designing for Mod Development -- 2. Participation and Platformization at Play -- 3. Game Changer -- 4. Of Toolkits, Engines and Interfaces -- 5. Learning and the Imperative of Production in Mod Development -- 6. Second Life Between Participation and Competition -- 7. Commodify! And Beyond
Control code
u424411
Dimensions
unknown
Extent
1 online resource (XI, 182 pages)
Form of item
  • online
  • electronic
Governing access note
  • \
  • Use of this electronic resource may be governed by a license agreement which restricts use to the European University Institute community. Each user is responsible for limiting use to individual, non-commercial purposes, without systematically downloading, distributing, or retaining substantial portions of information, provided that all copyright and other proprietary notices contained on the materials are retained. The use of software, including scripts, agents, or robots, is generally prohibited and may result in the loss of access to these resources for the entire European University Institute community
Isbn
9783319615004
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-3-319-61500-4
Other physical details
9 illustrations, 7 illustrations in color.
Specific material designation
remote
System control number
(OCoLC)1008962854

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